
bittyBIG Dynamic Camera for Stencyl
A downloadable tool
bittyBIG Dynamic Camera
A drag and drop replacement for Stencyl’s default camera behavior.
Here's what you can do with it:
- Drop it into any project seamlessly. No coding necessary.
- Follow one or multiple actors with smooth, sub-pixel accurate motion
- Choose one of multiple presets or create your own custom preset
- Automatically center the camera between multiple players, perfect for co-op and shared-screen gameplay
- Apply customizable horizontal and vertical offsets with optional easing
- Zoom in and out with adjustable duration and multiple easing styles
- View live debug data directly on screen while testing
- Modify all camera settings directly in the Scene Editor - no recompiling required
- Includes a preloaded Camera Actor and separate behavior for easy integration into more complex system
Stencyl’s default camera is limited in many ways.
In smaller resolution pixel art games like:
- most indie games,
- game jam projects,
- every game actually made in Stencyl
the distance on screen between one pixel and the next is usually noticeably large, and the camera can only snap to those pixel increments.
The result is this obnoxious jitter that’s highly distracting and makes movement feel off. It was annoying and it stuck with me.
I built this camera system out of frustration.
What I was visualizing in my head was often being met with unnecessary resistance.
The bittyBIG Dynamic Camera was created with one guiding principle:
Technical limitations shouldn’t stop developers, especially those who are newly passionate, or just untechnical from releasing their creativity.
Over 100 hours went into designing a system that handles the hard parts for you.
ZERO code required. Very simple setup.
Includes 4 Custom Blocks for ease of use
bittyBIG Dynamic Camera
Copyright © 2025 bittyBIG Studio
This camera system is free to use in both commercial and non-commercial projects.
You are free to:
Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution
You must:
- give credit as "bittyBIG Dynamic Camera Copyright (c) 2025 bittyBIG Studio" in your game or project credits.
- provide a link to the license and indicate if changes were made.
- You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
ShareAlike
If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
You may not:
Resell or redistribute this kit on its own as a product or asset without permission.
That's it - build cool stuff.
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | bittyBIGstudio |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
Comments
Log in with itch.io to leave a comment.
So... I have been working on multiple games that I have been utilizing a simple zoom feature and I have been learning about your work with your Dynamic Camera. One of those days you mention Camera jitter and I took interest.
All of a sudden I was noticing the Camera jitter you spoke of during my game tests. So I thought about your camera for a while and wasn't sure if I needed it. But the Camera jitter was starting to bother me. Then yesterday I decided to purchase your Dynamic Camera. I wanted to see if I could integrate it into my game and see if the jittering could be resolved. ...and it worked. It took me a few minutes to see how I could attach it to my project and utilize it. But once I did, I realized I was rather happy with the results. I integrated your Dynamic Camera into my largest project with over 2000 complex scenes with ease. Now I have decided to integrate it in all of the current projects I am working on before I release them. And I will be using it in all of the projects moving forward regardless if a camera if necessary or not. Excellent work Leon.
Thank you! I really am glad you like it. If you ever need help or anything just reach out!
Very cool and super helpful!
Thank you! I’m glad you like it.