Dark Caves (Made Using The bittyBIG 2D Platformer Kit)
Dark Caves
(Showcasing the bittyBIG 2D Platformer Kit & Dynamic Camera Kit)
Introduction
Step into the eerie depths of Dark Caves, a one-level platforming experience designed to showcase the power of The bittyBIG 2D Platformer Kit and the upcoming bittyBIG Dynamic Camera Sysyem. Explore a richly detailed cave designed for exploration, where every jump, dash, and climb reveals the potential of these robust tools for Stencyl developers.
Features
- One Expansive Level - A thoughtfully crafted level that encourages exploration and experimentation.
- Engaging Gameplay Mechanics - Utilize multi-jumping, wall-sliding, dashing, and ground-pounding to traverse the cave's many challenges.
- High-Quality Audio & Visual Feedback - Responsive sound effects and visual effects bring every action to life, from collecting items to defeating enemies.
- Immersive Pixel Art Style -
The 16x16 tileset captures the dark and atmospheric theme of the caves.
- Showcasing Dynamic Camera Movement - Fluid and responsive camera behavior powered by the unreleased bittyBIG Dynamic Camera System, offering smooth panning, zooming, and scene transitions.
About the Kits
- The bittyBIG 2D Platformer Kit is a robust set of platforming behaviors and assets for Stencyl designed to create a solid, working base for your upcoming platformer game in minutes.
- The bittyBIG Dynamic Camera System is an upcoming camera management tool, enabling smooth and immersive camera transitions for platformers and beyond.
Published | 26 days ago |
Status | Released |
Platforms | HTML5 |
Release date | 27 days ago |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | bittyBIGstudio |
Genre | Platformer |
Made with | OpenFL, Stencyl |
Tags | Exploration, Metroidvania, secrets |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Inputs | Keyboard |
Comments
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I like the animations (especially pushing on a wall), controls are smooth, it works! I also like the use of projectiles to hit the wall buttons instead of just jumping into them. Nice job on the proof of concept, I'm looking forward to an eventual full game!
I really appreciate your feedback! The animations for the player are provided by an asset pack found here on itch! But the animations for everything else and the sfx, audio, and mechanics are from my game kit! Thank you for playing